Commander: Europe at War Update
By Shawn on Monday, July 23rd, 2007 at 3:06 PM PST In Computer, Game Companies, Games

Matrix Games and Slitherine Strategies have announced an update to Commander: Europe at War. The update covers PBEM and TCP/IP multiplayer fixes and enhancements to interface tweaks, as well as balance changes among other things.
Commander – Europe at War allows the player to command the armies of the Axis or the Allies in World War II. With only two goals at hand, survive and conquer, the player is charged with building and commanding the combined air, land and sea forces of his side. Advance your research to the cutting edge of technology in order to best your opponents and either conquer or liberate Europe!
Please Note: There are two versions of the update, depending on whether you purchased the title from Matrix or Slitherine.
A complete list of fixes appears after the jump:
- Â Fixed a faction leader crash bug which occurred when Western Allies were wiped out
- Â Fixed a bug in the begin turn dialog which showed old tech advance results from an earlier game
- Â TcpIP, fixed a bug with some settings from the host was carried over to the client when connecting
- Â TcpIP, fixed a bug where client and host did not setup the game in the same way after loading a save
- Â TcpIP, fixed a bug where timer started ticking while game was connecting
- Â TcpIP, when ending turn game goes to mid zoom
- Â PBEM games are now password protected
- Â PBEM and Hotseat games now show move and battle icons to feedback what enemy did last turn
- Â PBEM now starts with player naming the game, and the autosave is going to be using that name
- Â If full screen fails then game will instead start up in windowed mode
- Â FoW is now kept off for units that moved/attacked last turn, makes PBEM and Hotseat easy to spot attackers
- Â If game is on outer zoom when ending turn then it will jump into mid zoom
- Â Handicap economic bonuses now has more focus on enemy advantage than penalty
- Â When the USA and USSR enter the war they get an extra one time 15% boost to their war effort.
- Â Map Scrolling speed is now incremented which makes for more accurate short scrolling and fast long scrolling
- Â Research is now a bit quicker to allow you to get to the later stages of the tech tree.
- Â Made the Russian Winter effects a bit less harsh on the Allies
- Â Effectiveness, increased the drop for railroading units, decreased the drop for upgrading units
- Â Shifted some convoy value from mid to the South Atlantic
- Â Manpower levels were reduced for UK , USA
- Â AI, fixed a bug where enemy AI could deploy a naval unit in a Sea Port that just got conquered
- Â AI do no longer get any economic bonus on normal difficulty.
- Â AI, UK and Germany get some extra fodder units to start with regardless of difficulty levels
- Â AI, The Allies are now more interested re-conquering France earlier than before
- Â AI, The AI now concentrates more on defending areas closer to home than conquering new territory.
- Â Some adjustments to the harder difficult settings to make the AI present more of a challenge.
- Â Africa transfer loop now is 2 turns instead of 3.
