Colony Add-on for Bounty Bay Online Coming in January

By Stephany on Friday, December 12th, 2008 at 9:51 AM PST In Computer, Game Companies, Gamer Life, Games

bounty bay online

On January 15, Frogster is going to launch the free colony add-on for Bounty Bay Online. With this expansion, player guilds will be able to establish their own colonies with towns and harbors in the land of pirates and sailors. Once created, guilds can decide how to look and customize their in-game progress and commercial policy. The add-on is approximately 500 MB in size will be installed automatically by the patch tool when you log into Bounty Bay Online.

With the colony add-on players can establish colonies in 33 coastal regions and after completing a series of colony quests, successful guild leaders will receive a harbor foundation stone, with which the guild can establish a colony on any free colony ground. Founding a new colony requires that the guild has reached guild level 5 at least and does not possess another colony already. Once the colony is established, the guild has 48 hours time to expand it to level 1. If the player group cannot manage to achieve that goal, the colony will destroy itself and all allocated resources will be lost. The guild can choose one of four development paths after the successful foundation of a colony. However, in order to change this path later on, players will have to spend a large amount of in-game currency.

More details and types of harbors are listed after the jump.

  1. Industrial Harbor: Specializes in the research of weapons, armor and the trade of pets.
  2. Business Harbor: Specializes in the trade of materials between the different colonies.
  3. Collectors Harbor: Specializes in importing and gathering of materials which can normally only be bought from NPC’s.
  4. Military Harbor: Specializes in the research of new ships, new ship features, canons and ammunition.

The new colony harbor system offers players a new anchor point for their worldwide trade; moreover, a colony opens up the possibility to create a controlled sphere of influence and to store large amounts of resources. Feeble warrior guilds can use outposts for the regeneration of their forces as well as to secure important stock. By increasing the overall level of a colony city, all guild members gain enhanced character attributes like better endurance of their ships, increased regeneration rates, raised maneuverability of their
vessels and heightened defensive attributes of their land characters. As soon as the foundation stone for a colony is laid, the guild can choose one of three basic appearance types. Rural village, industry town or pirate nest can be selected, but the look of a colony town has no effect on its development. Established colony cities have to be well supplied with resources to not go bankrupt and thus to dismantle. But a guild can abandon their colony on purpose by decomposing the guild or by dismissing the colony themselves.

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