FINAL FANTASY TACTICS A2: Grimoire of the Rift was released in North America this past Tuesday, and Europe and other PAL territories will be able to get their hands on it as well tomorrow.
FINAL FANTASY TACTICS A2: Grimoire of the Rift turns your Nintendo DS into a tactical battlefield where you take control of a clan of fighters, mages and more. Summon mighty Scions and Espers to overcome the challenges that await, fulfil your destiny and return home victorious. With victory comes fame. Earn a reputation for your clan as you win battles and a whole new level of party customisation will open for you to enjoy.
Story: Our tale begins as Luso, an energetic young boy, discovers a mysterious book whilst tidying the library as a punishment for his latest episode of light-hearted mischief. He opens the book and is transported to another world called Ivalice. Before he can catch his breath, he finds himself joining a clan led by a friendly, if gruff, man named Cid. With his new clan at his side, he sets out to find a way home…
Features
Turn-based, tactical battles on isometric 2D maps set in the hugely popular FINAL FANTASY universe
Lead a clan of fighters, mages and more as you explore the world of Ivalice, the setting of FINAL FANTASY XII
Battle enemies with steel, magick and summoned monsters
Amazing graphics with special effects that push the limits of the Nintendo DS
Immersive soundtrack from the composer of FINAL FANTASY XII
Endless variety and customization with over 50 available jobs – more than any other FINAL FANTASY game
More than 300 quests provide hours upon hours of gameplay
Enhanced Law System that rewards players for upholding the law with bonuses during and after battle
Compete with rival clans to claim territory in the unique Auction mini-game
Includes touch screen functionality, a feature not included in the original Japanese version
The game seems to be getting decent reviews across the board, so it might be something you would want to check out if a handheld turn-based strategy RPG title is your cup of tea.
Via: Press Release
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Maybe you’re feeling nostalgic. Maybe you’ve got a DS and you’re looking for some recommendations for quality cartridges to stick in that bottom slot. (Heh.) Whatever the reason, GameDaily has assembled a pretty solid list of the top 25 GBA games. Much to my surprise, my only gripes come with the particular order the games come in (Super Mario 3 and Golden Sun go 12-11? Utter nonsense.) rather than the actual contents of the list.
And don’t say it’s redundant to do a list like this when you could go to Game Rankings or MetaCritic, because a quick trip to a site like that will yield inferior prequels to games and things like Tony Hawk’s Pro Skater 2 (the #2 game on GBA? Please.).
After you check out the list, come back and share what you think they got right and wrong.
The first level of a game can tell you so much about what you’re in for. In classic Metroid style, it even gives you a glimpse of your ultimate powers that you’ll play through the game to actually achieve, since they’re (in)conveniently taken away from you just as you’re done getting a taste.
With the spirit of the first level in mind, 61 Frames Per Second came up with a list entitled “The Ten Greatest Opening Levels in Gaming History.” (found via MTV Multiplayer) The Tanker chapter from Metal Gear Solid 2 is on there, which is very difficult to argue with, as it’s just a phenomenal example of what Metal Gear is all about.
Likewise, Mega Man X’s Awakening Road (that would be the video above) shows off some classic Mega Man action before the franchise was literally milked to dehydration. That pesky boss brings back some bad memories though, as I have vivid memories of failing to kill it. About 300 memories vivid memories, to be more exact.
This is not your father’s Mega Man, says the opening stage of Mega Man X. Or it would, if it had a voice — but instead, it’s got a brutal snare roll leading into a heavy rock instrumental. It’s got a crumbling highway, complete with fleeing commuters (the latter of which ground the action in a more inhabited world than the NES Mega Man games ever featured.) And it ends with X almost getting scrapped by a mech-riding Boba Fett ripoff. Whatever our love for the classic Mega Man series, it never had this kind of drama
Oh, Europe, you’re always getting the short end of the gaming stick. While the rest of the world has already worked their way through Crisis Core: Final Fantasy VII, you still have to wait until next week to find out the story behind that one character from the classic RPG that appeared in 1/80th of the game. On the plus side though, Sony apparently feels your pain. SCEE has now announced that a limited edition PSP bundle will be hitting store shelves as well. The bundle will include a special silver PSP stamped with an FFVII 10th Anniversary logo, along with the game itself. The bundle was originally offered in Japan only and included a silver buster sword, so that might be included as well.
There are a couple new developments on Square Enix’s long running Final Fantasy XI MMO. The first is that the original Final Fantasy XI client and all four expansions are now available on Direct2Drive. If you don’t mind not having a hard copy of the game, you can download any of the titles for $19.95.
The Final Fantasy Series takes its music very seriously and FFXI is no exception. The piano sound track for FFXI is now available for pre-order on the Square Enix site. Music lovers have until June 12, 2008 10:30 a.m. PDT to get their order in for a first edition copy. As an added incentive, each limited, first-edition release comes with a code for an in-game hand-carved harpsichord for your Mog House. Visit the Square Enix site for a sample of the music and to place your pre-order. The collection goes on sale June 25, 2008.
If you enjoy the music of Final Fantasy, I encourage you to check out the many soundtracks available with vocal, piano and orchestral versions of themes from the series. You might also check into Piano Squall and The Black Mages for more stylized interpretations of these familiar pieces.
Square Enix today announced that Crisis Core: Final Fantasy VII will be released across all PAL territories on June 20th for the PSP.With cool visuals, full 16:9 widescreen presentation, an engaging battle system, and additional gameplay challenges not included in the original Japanese version, fans and newcomers alike can experience the world from an all-new perspective. As an added incentive to pre-order, a special edition version of the game, with hardback artwork book and slipcase is available exclusively with selected online retailers while stocks last.
For more information about Crisis Core: Final Fantasy VII, check out our previous posts; meanwhile, our European brethren can get details on how to pre-order by clicking here.
With the U.S. launch of WiiWare out of the way, Nintendo has announced the launch lineup for WiiWare when it launches in Europe next week. On May 20, Wii owners in Europe will find eight games available for download, the most noteworthy of which is the same as it is everywhere else: Final Fantasy Crystal Chronicles: My Life as a King.
Just like in the U.S., prices on the games will vary from 500 - 1500 Wii Points. The launch lineup is as follows:
Dr. Mario & Germ Buster (Nintendo, Puzzle, 1–4 players, 3+ PEGI)
Final Fantasy Crystal Chronicles: My Life as a King (Square Enix, Simulation, 1 player, 7+)
Pirates: The Key of Dreams (Oxygen Interactive, Action, 1-4 players, 3+)
Pop (Nnooo, Puzzle/Shooter, 1-4 players, 3+)
Star Soldier R (Hudson Soft, Shooter, 1 player, 7+)
Toki Tori (Two Tribes, Puzzle / Platform, 1–2 players, 3+)
TV Show King (Gameloft, Trivia, TV Quiz, 1–4 players, 3+)
Doesn’t look like a bad selection; I’d certainly like to have seen Dr. Mario over here, but I’ll settle for Defend Your Castle. (I’ll gladly swap V.I.P. Casino: Blackjack for Dr. Mario or Star Soldier, though.)
Some new screens have surfaced for the new WiiWare title from Square Enix.
Final Fantasy Crystal Chronicles: My Life as Kingtakes up where the original Crystal Chronicles on GameCube left off, gamers will play Leo the Little King, a member of the Clavat-race with special powers called “The Architect”. This special power comes from the crystals and you will use them to build a new country in the barren lands. To use “The Architect” special powers, you must acquire skills found in dungeons and instead of exploring them yourself - you send mages and warriors to do the dirty work for you.
Storyline:
According to legend, a deserted town now serves as the lifeless reminder of a once powerful kingdom. The young son of an exiled king reaches this land after a long journey, finding only an abandoned castle – and a magic crystal. Though tarnished by years of neglect, the crystal has maintained its luminous glow and bestows upon the boy the power of architek, the ability to manifest memories into reality. With the help of loyal servants and audacious adventurers, the new king dutifully prepares to rebuild his people’s homeland in this new realm.
Features:
Scenario created by Motomu Toriyama, the acclaimed director of the upcoming FINAL FANTASY XIII.
Groundbreaking graphics optimized for the Wii enable players to journey through a world filled with memorable characters and architectural splendor.
Rebuild a nation by building houses and shops, carefully considering the best interests of the citizens. If the player’s nation regains its former glory, the secrets of the land may be revealed.
Enlist adventurers with varying levels, jobs and profiles to carry out dangerous missions in return for rewards.
Be mindful of the passage of time, and plan each day accordingly in order to efficiently carry out construction efforts.
As promised, WiiWare has finally launched today. Wii owners can now head to the Wii Shop Channel and start downloading any of the six previously announced launch titles. With the launch of WiiWare, there won’t be any releases on the Virtual Console today, but the normal Wii-kly Update schedule will resume next week.
Only one of the six launch games matches the releases that Japan saw when WiiWare launched over there, so there’s a good chance you don’t know much about several of the games. That’s where Game|Life comes in, as they’ve posted a WiiWare launch guide which should be able to help you decide how to spend your Wii Points.
Be sure to come back and let us know what you think of the service and any games you buy.
This Monday will finally see the launch of WiiWare in North America, and I have here the list of game’s that will be available on the service from day one. There won’t be any Virtual Console releases this Monday, but hopefully that’s only because of WiiWare’s launch; it’ll be nice to regularly get both new WiiWare and Virtual Console games in the same week.
On with the list:
Final Fantasy Crystal Chronicles: My Life as a King (Square Enix, 1 player, Rated E for Everyone – Mild Fantasy Violence, Mild Suggestive Themes, 1,500 Wii Points): Final Fantasy Crystal Chronicles: My Life as a King takes a legendary franchise and launches it into the realm of simulation gaming. Players are challenged to rebuild a kingdom, leading its young king on a path of discovery through an adventure bristling with mystery and intrigue.
LostWinds (Frontier Development, 1-2 players, Rated E for Everyone – Mild Fantasy Violence, 1,000 Wii Points): A fresh, enchanting platform adventure that puts the power of the wind in the palm of your hand – from raging tornados to the gentlest breeze. You’ll wield your Wii Remote controller to power Toku’s jumps and glides, suspend and smash enemies, meet friends and solve puzzles using LostWinds’ novel, intuitive and playful control system.
Defend your Castle (XGen Studios, 1-4 players, Rated E for Everyone – Cartoon Violence, 500 Wii Points): Defend your Castle takes place on a grassy plain surrounded by invaders. You are the commander of your castle, and it is your duty to fling the invading enemies sky-high, watching them plummet to their demise. As you progress, add powerful spells and upgrades to your arsenal for repelling the attacks. How long can you hold them off?
Pop (Nnooo, 1-4 players, Rated E for Everyone, 700 Wii Points): Pop bubbles to score points and stop the timer from running out. Pop can be enjoyed by anyone – casual gamers can simply play to pop bubbles and keep the game moving, whereas advanced players will need to pick their shots rapidly and accurately and generate combos to maximize their score.
V.I.P. Casino: Blackjack (High Voltage Software, Inc., 1-4 players, Rated T for Teen – Simulated Gambling, 700 Wii Points): V.I.P. Casino: Blackjack re-creates the casino experience, with fully animated players and a realistic Las Vegas dealer. Single players can increase their bankrolls, while multiple players can engage in a head-to-head mini-blackjack tournament.
TV Show King (Gameloft, 1-4 players, Rated E for Everyone, 1,000 Wii Points): TV Show King transforms your living room into a real TV quiz show studio where you’ll face the challenge of answering more than 3,000 questions across six different categories. Compete against family and friends and use your Wii Remote controller in original ways to make it to the finals to see who can win the greatest amount of cash in one final, deciding duel.
100 Wii Points translates to $1, so the math isn’t too difficult to figure out. I’m still trying to decide on what I’ll be buying (if anything) from this first batch of WiiWare titles. Does anything immediately catch your eye?
Those who make the claim that PC gaming is dying or already dead might want to take a look at some new numbers that the NPD Group have released. The value of online subscriptions in the US from games like World of Warcraft exceed even Dr. Evil’s fantasies, to the tune of more than $1 billion a year. This number is based on data gathered from October 2007 to March 2008, which also reveals that 11 million people subscribe to online games every month.
“Now that NPD can estimate the value of the subscription market, it’s clear that there is a sizable chunk of revenue being generated by PC gaming beyond what is reflected in retail sales,” said NPD analyst Anita Frazier. Certainly, this bodes well for the PC gaming community and developers who remain interested in the platform. But, success doesn’t come easy; looking at the top PC MMOs in terms of subscribers in Q1 2008 show that there’s some extremely stiff competition at the top.
MMO/PC Games:
World of Warcraft
RuneScape
Lord of the Rings Online
Final Fantasy XI
City of Heroes
Gaming Websites:
Pogo.com
Realarcade.com
Bigfishgames.com
Gametap.com
Disney.com
Demographics were another area that was looked at by NPD, which show that MMO players are primarily males under the age of 35, while the majority of those on gaming websites like Pogo are females over the age of 35.
The problem with tapping this market, of course, is the significant investment it takes to even attempt to become a successful MMO. Coupled with the high risk of failure, it’s not likely that you’ll see every developer around trying to tap this market — at least not at this point.
One of the many obvious questions that I think anyone would want to ask Square Enix with regards to Crisis Core would be why the game is on PSP and not DS. (And also what the hell is up with the DMW.) If you look at the re-releases of Final Fantasy games, you’ve got the first two on PSP, the next two on DS, Tactics on GBA and PSP… so why did Crisis Core end up on PSP and not the DS and its larger install base?
As it happens, the timing of the PSP’s release in Japan played a big part. Around that time, it had been decided that a new Compilation title was going to be made, and the developers were looking to make something for the PSP.
That isn’t the only reason, though; the eventual product ultimately became a much heftier experience than the more handheld-style game they were originally going for.
An interesting film spotlighting the lives of MMO players will make its debut today at the Boston International Film Festival. The documentary, titled Second Skin, takes a critical look at the reasons why people play these games, the sorts of social connections that develop from play and highlights some personal storys from its subjects to show just how pervasive MMO games are becoming. The film also addresses the subject of game addiction thanks to the experiences of one of its participants.
Here is the trailer thanks to the YouTube.
More information on the film and an interview with its creators can be found on the Boston Herald’s webpage here as well. Unfortunately this small piece does not really review the film so much as promote MMO players as potential addicts. They completely ignore the positive parts of the film to focus on Dan, a recovering MMO addict.. a very disappointing approach from what is becoming a rote tactic by the mainstream media.
GamePolitics as always has an excellent opinion piece on the article as well.
Those interested in attending the Boston screenings can see the film twice:
Thursday, April 24th @ 9:30pm and Friday, April 25th @ 6:45pm
After a truly impressive run atop the charts, Call of Duty 4 has finally been dethroned from the #1 software spot in the latest NPDs. While that was to be expected with the launch of Super Smash Bros. Brawl, it wasn’t expected that the game would drop all the way to #9. That’s indicative of the surplus of games released in March; CoD4 only saw a drop of just under 60,000 units. Last month its 237,000 units would have been good enough for #4 on the charts.
Smash Bros. was of course the big name in March. 2.7 million copies were sold, which blows away the #2 game, Rainbow Six Vegas 2, which had a solid month with 752,300 units sold. That’s followed by Army of Two at 606,100, and then of course Wii Play, which was bound to sell quite a few copies after the Wii had such a monster month. It sold 409,800 copies.
One impressive figure is that the PSP – normally absent from this list each and every month – had two games on the list, at numbers five and six, no less. God of War: Chains of Olympus edged out Crisis Core for the top PSP spot, but it’s encouraging to see that good PSP games can sell.
Square Enix announced today that it will launch a completely re-envisioned Final Fantasy IV for the Nintendo DS on July 22nd. Now featuring full 3D graphics, fully-voiced dramatic cutscenes, and added content, games will able to relive one of the classics all over again and hopefully it will not disappoint us.
Storyline:
Four elemental Crystals, each possessing awesome power, lie scattered throughout the realm. However, men are quick to covet things which offer strength, and easily corrupted by the might which they possess…Seduced by the promised power of the Crystals, the kingdom of Baron begins employing unprovoked force to seize them from peaceful nations. The dark knight Cecil – Lord Captain of Baron’s elite force, the Red Wings – is ordered by his king to obtain the Crystals, but soon begins to question the monarch’s motives. Stricken with grief at his own actions, yet burdened by his loyalty to his country and his personal sense of honor, Cecil at last decides to turn from the path of darkness and destruction.
Enraged, the king accuses him of disloyalty, strips Cecil of his command, and sends him off to slay a mysterious beast that lurks in the nearby Valley of Mist. Cecil embarks on a fateful journey that will bring trials, betrayals, friendship, loss and self-discovery. Can Cecil open his eyes and become the man of honor that he must be?
FEATURES
Witness the dramatic and thrilling story of this mythical game world brought to life through astounding 3D graphics, gorgeous CG cutscenes and top-notch voice acting
Create a versatile party using the all-new Augment System – a dynamic system that allows the player to assign special abilities to characters
Dive into the first RPG to incorporate the innovative Active Time Battle system, now further enhanced and refined for the Nintendo DS
Listen to a beautifully remixed score by world-renowned composer Nobuo Uematsu that breathes new life into some of the most beloved FINAL FANTASY themes
Navigate effortlessly through the game with Nintendo DS Touch Screen functionality and stylus-driven controls while receiving vital assistance via the dual-screen presentation
Train and customize Whytkin by playing a variety of mini-games and challenge another player to head-to-head battle via local wireless connection
ESRB Rating: T for Teen (Blood, Mild Language, Mild Suggestive Themes, Violence)
Release Date: March 25
Of all the people that have written about Final Fantasy VII: Crisis Core, I think I’m one of the few with a very unique perspective on it: I’ve never played the original FFVII. I was never much of a Final Fantasy fan up until last year when I began trucking through the old games that had been ported to PSP, and as Crisis Core is a prequel, I’m getting to enjoy a fantastic game that simultaneously holds up well as a standalone game and also manages to flesh out the story of the classic PlayStation RPG. (Or so I’m told.)
Crisis Core is in almost every way unlike any Final Fantasy game you’ve ever played. There’s no party, the action isn’t the strictly turn-based affair you normally get, and the cutscenes rarely run on for too long. In other words, it’s a game perfectly adapted to the platform it’s on. Among its many achievements, that is perhaps one of its greatest accomplishments.
While most of us outside of Japan are still awaiting the launch of WiiWare, Japan has been playing games like Final Fantasy Crystal Chronicles: My Life as a King from the service. With a $15 price tag, many might be turned off immediately, but those that do choose to purchase the game will then also have a second decision to make – do I buy any of the game’s downloadable content offerings?
It’s impressive that a WiiWare launch title already offers the options, but the specifics are anything but pleasing. The content that is currently available includes:
Three Races Pack (800 points): All three new races in one slightly discounted set.
Lilty House, Selkie House, Yuke House (300 points each): Houses that produce new adventurers of the other three races in the Crystal Chronicles world.
King’s Change of Clothes (100 points): Crazy eyepatch pirate outfit for the King.
Chime’s Dress-Up (100 points): A new outfit for your assistant Chime.
Sacred Shrine (200 points): A shrine that lets warriors temporarily buff themselves up.
Gorgeous House (100 points): A big house that many different people can live in.
In case you only skimmed over that, I’ll repeat: “King’s Change of Clothes (100 points): Crazy eyepatch pirate outfit for the King; Chime’s Dress-Up (100 points): A new outfit for your assistant Chime” In other words, fork over $2, and you’ll get new clothes for your character and his assistant. ‘sup, Oblivion?
If you opt to purchase everything that’s currently available (presumably there’s more to come), the total will come to $13 – on a $15 game. Game|Life’s Chris Kohler summed up my thoughts fairly nicely: “The bad news is that Square Enix’s pricing on this stuff is s***house crazy. No way am I going to basically pay what the game cost in the first place, all over again, for some tiny bits of trivial extra content. A $13 expansion pack to a $15 game should double the content, at minimum.”
I thought everyone had already learned their lesson on Horse Armor? I guess not. Let’s hope too many people aren’t suckered into this so that publishers get the message loud and clear.
Square Enix announced today that it will launch Final Fantasy Fables: Chocobo’s Dungeon in North American on July 8th and it will be exclusively for the Wii. With a carefully crafted narrative and a grand mystery to unravel, Final Fantasy Fables: Chocobo’s Dungeon looks to be an interesting and multifaceted RPG experience for all ages.
Chocobo, a Final Fantasy fan favorite, takes on trademark job classes from the franchise such as black mage, knight, and scholar and players can unlock more jobs as they progress through the game. The ever-changing dungeons and twists and turns provide hours of gameplay as players explore the newest adventure in one of the world’s most popular RPG franchises.
Storyline:
Chocobo and Cid, become treasure hunters and are magically transported to a mysterious town whose people’s memories are lost with each bell toll of the clocktower. One day, a strange boy named Raffaello arrives and creates dungeons of memories to help the townspeople remember who they are. Now it’s up to Chocobo to journey through the dungeons and retrieve everyone’s memories.
Features:
A charming, vibrant game world coupled with an engaging storyline and challenging turn-based battles to create a fun and entertaining RPG environment
A compelling gaming experience utilizing a variety of classic FINAL FANTASY job classes such as the knight, black mage and white mage to aid Chocobo in his fight against evil
Character designer Toshiyuki Itahana, from the Final Fantasy Crystal Chronicles series and Final Fantasy Fables: Chocobo’s Dungeon, lends his trademark art style
Duel against friends via Nintendo Wi-Fi Connection in addictive card battles featuring popular FF creatures in a unique 3D pop-up book style
Collect hidden letters throughout the adventure and form special phrases to unlock secret dungeons and job classes
The signature Mog House offers arcade-style mini-games that can be played with intuitive Wii Remote controls
For more information onFinal Fantasy Fables: Chocobo’s Dungeon, please checkout the official website and our FileFront page. The game is not yet rated, but looks like it will be fun for kids of all ages. Of course, I could be wrong - Chocobo could be on a violent path of destruction in this game, leaving a trail of blood, gore, and body parts in his wake.
Square-Enix has announced plans to release a compilation of Final Fantasy XI, along with all of its expansion packs as The Vana’diel Collection 2008 for the Windows/PC platform. Since its launch in 2002, the FFXI MMO has had four expansions including Rise of the Zilart, Chains of Promanthia, Treasure of Aht Urhgan, and the most recently-released, Wings of the Goddess.
The latest expansion, WINGS OF THE GODDESS, takes players in a journey through time, to experience the Vana’diel of 20 years past. Featuring new jobs, new environments and new questions, the expansion will take players to a very different Vana’diel—one on the brink of war. Recently, WINGS OF THE GODDESS conducted a major content update, implementing job and battle system improvements, new campaign elements, new quests for dancers and scholars, new items and equipment and much more.
Final Fantasy XI The Vana’diel Collection 2008 for the PC will be available April 15th. Versions of the collection for the PS2 and the Xbox 360 are already available.
I have a problem. It’s not a serious addiction, in fact its much the opposite of an addiction. I can’t commit.
If the subject of my problem were a woman I’d be the very picture of a man who wouldn’t commit – frequent hot dates with a possibility of long term relationships are tossed to the side in search of the next shiny object or attractive game setting. I dawdle between games like a child with free run of a candy store and no oversight. I just can’t seem to find that special game to break me of my wanderlust.
Now you might not think this a serious problem, I mean after all, who doesn’t play multiple games? But my issue goes beyond rotating pastimes to keep from losing interest. I have a staple game I play – Guild Wars – mostly because its free and doesn’t require a huge commitment of time or energy to hop into any of its settings and grind out a few missions or quests. Guild Wars is like the partner who dislikes your wandering habits but lets you come home whenever you feel like it because it knows it’ll always get what it can while you’re around. Read the full article
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