Posted by Chris on Monday, May 12th, 2008 at 11:27 am under Grand Theft Auto, Take-Two, Sony, Rockstar, Portable, Sony, Nintendo, Nintendo, Microsoft, Games, Game Platforms, Game Consoles, Microsoft, Sony, Nintendo, Game Companies
Welcome to the latest edition of Pachter Predicts, where Wedbush Morgan analyst and my sworn adversary Michael Pachter makes his predictions for the past month’s console sales here in the United States. For the second straight month, Pachter has predicted that the PlayStation 3 outsold the Xbox 360. (Although last month his prediction turned out wrong, as the 360 had a 5,000 unit edge over the PS3.)
Here are his predictions, with last month’s numbers in parentheses:
Wii: 600,000 (721,000)
PS3: 290,000 (257,000)
Xbox 360: 275,000 (262,000)
PS2: 160,000 (216,000)
DS: 550,000 (698,000)
PSP: 235,000 (297,000)
If Pachter turns out to be right, it looks like the 360 and PS3 won’t have seen a major boost in sales as many have thought they would. He attributes his predicted higher sales of the DS and Wii to their greater availability.
As for Grand Theft Auto IV, he expects it to have sold 3.3 million units in its first six days in the US alone, and also notes that he expects 20 games to have cracked the 100,000 unit mark in April, compared with only nine last year.
Those of you who still find yourself looking for a Wii, Pachter thinks that situation might be soon resolving itself: “We believe that Nintendo has diverted a significant portion of its available supply to Europe since April 2007, as the weakening dollar has made US sales less profitable for the company… We expect the supply situation will begin to improve over the next several months. We expect a surge in supply in the US for Wii Fit’s May 21 launch here, and believe we could see as many as 900,000 Wii units show up at retail this month (May).”
via Next Gen
Posted by Shawn on Sunday, May 11th, 2008 at 2:22 pm under Blizzard, World of Warcraft, Grand Theft Auto, Rockstar, Portable, Call of Duty, Nintendo, Take-Two, Activision, Games, Game Platforms, Computer, Game Consoles, Sony, Microsoft, Game Companies

Aside from World of Warcraft, the biggest MMO of 2007 and so far this year isn’t one you would name off the top of your head. According to the author of an article up on Eurogamer; it’s Call of Duty 4: Modern Warfare. The piece goes on to defend the position that although CoD4 isn’t an MMO in the strictest sense of the definition, it does share many of the same gameplay elements that typify an MMO.
Call of Duty 4 proves that it’s possible to take some of the things that MMOs do right and distil them for a game that wouldn’t traditionally be seen as an MMO. The potency of the idea, even in this form, is obvious; the drive to play just a little bit more, because there’s a reward waiting just up ahead, is an incredibly powerful and addictive force for players
I can actually agree with the author on most of his points, and the idea isn’t one that hasn’t been presented before. The success of MMOs is changing the way traditional video games are being designed. One of the latest examples of this trend is the multi-player mode in RockStar’s Grand Theft Auto IV. I think we’re going to see the games industry moving ever closer to this formula as gamers demand more of a social element to their gaming experience.
via Eurogamer
Posted by Stephany on Saturday, May 10th, 2008 at 11:09 am under Games Industry, Game Related Laws, Rockstar, Gamer Life, Portable, Take-Two, Electronic Arts, Game Platforms, Games, Game Consoles, 2K Games, Game Companies

EA issued a press release yesterday regarding another bid at trying to take over Take-Two, and while we felt that this was just another chapter in the soap opera not worth mentioning, today, I just had to post something about it because our favorite analyst has thrown his two cents in on the subject.Michael Patcher, whom one of our writers calls “his nemesis” has had plenty to say regarding the back and forth between both companies, and while visiting Game Politics this morning, I came across this lovely bit of information.
Apparently, EA has only $1.7 billion in the bank, and the deal they have offered Take-Two deal is $2.1 billion, so they have talked to Morgan Stanley, the Bank of Nova Scotia and several other financial institutions who have all agreed to loan them some money so as to secure the deal.
Here is what I pulled from Game Politics:
It is something that should be expected. After [the acquisition of] Pandemic/BioWare, EA has only around $1.7 billion in available cash… The Take-Two deal is around $2.1 billion… so they’re short. They also probably need around $400 million in available cash for working capital needs, so they need to raise around $800 million to complete the deal. The extra $200 million is just a cushion, although I suppose it could be construed as how much higher they’re willing to go [for Take-Two]…
The timing isn’t particularly unusual, a bit later than I would have thought, as they should have started the process on March 13 (when they went hostile). However, I have no experience in credit markets like we’re experiencing now, so maybe it’s normal to take 8 weeks to get something like this done. It’s also possible that they waited for their new CFO [Eric Brown] to start in order to allow him to negotiate terms…
I would not read any significance into the filing, other than to say that if they want to raise their offer price [for Take Two], they will likely need a higher credit line…
So EA, what are we going to do tonight? The same thing we do every night, Pinky - try to take over the world!
Via: Game Politics
Posted by Stephany on Saturday, May 10th, 2008 at 10:39 am under Grand Theft Auto, Games Industry, Rockstar, Gamer Life, Take-Two, Sony, Games, Game Consoles, Microsoft, Game Companies

Phil Villarreal of the Arizona Daily Star took the Parents Television Council up on an interview offer, and shot a few questions off to Dan Isett , PTC Director of Public Policy about Grand Theft Auto IV.We are all familiar with the level of hate the PTC has been spouting off regarding GTA IV of late, and some of it is just plain nonsense. Especially regarding getting “points” fro drunk driving. Thus, Villarreal, has shown just how ignorant of the game’s contents the PTC is, and follows is a transcript pulled directly from the interview.
When it comes to “Grand Theft Auto IV,” however, Isett is clueless. Here’s a transcript of part of our conversation.
Have you played the game?
“I’ve actually played ‘Grand Theft Auto IV,’ and it’s right in keeping with previous versions. The series continues to lower the bar and this is the first game that has an alcohol content warning. You get points for driving drunk in this game.”
You know that’s not true, right? The game doesn’t have points.
“If nothing else, it’s a rewarded activity. Necessary for advancement.”
I don’t think so.
“But there’s an alcohol content warning and a scene of drunk driving, correct?”
Yes. Did you play that part?
“No, no. I didn’t get that far.”
Are you a gamer at all? Do you play any games these days?
“I enjoy video games.”
What do you play?
“I have a lot of fun. I play all sorts of games. I actually have a Wii.”
What were the circumstances that you played “GTA IV?”
“I rented it at a friend’s house. I think that what’s important is it’s a horrifically violent game and if you want to quibble about extra points being granted, fine. It rewards every antisocial behavior.”
Isett said among the worst of such antisocial behavior is murder, and he played the game for a couple hours and was led by the game to kill other characters. When pressed for the circumstances in which he did the killing, because my and most other gamers’ first couple hours with the game were murder-free (although you do kill in self defense in some early missions), he refused to give any details.
I pressed him about why his organization is going after M-rated games rather than R-rated movies, and he kept repeating “the focus on this today is on video games, not movies.”
The comparison between movies and games isn’t valid, he said.
“I reject the argument that an M-rated game is comparable to an R-rated movie. One, it doesn’t require 30 hours of continuous game play to make your way through an R-rated movie.” Isett said scientific research proves games are more immersive than movies and should be treated differently.
As awkward as Isett sounds in those quotes, I was just as nonsensical when I accused Isett’s organization of wrongly declaring “Grand Theft Auto IV” was AO-rated in the press release.
Great job Phil! It is nice to see journalists with integrity and intelligence still exist the media.
Via: Game Politics and AZNightBuzz
Posted by Stephany on Friday, May 9th, 2008 at 10:05 am under Gamer Life, Games Industry, Take-Two, Games, Game Companies
“Pirates of the Caribbean” director Gore Verbinski is slated to direct the film adaptation of BioShock. According to Variety, the film will be developed by Universal Studios, which subsequently handed over a multimillion-dollar advance to Take-Two for the film rights.
Screenwriter John Logan (Gladiator, The Aviator) will be the scriptwriter and while Universal has not announced a release window, Verbinski said that pre-production will begin as when the script is finished and approved.
Strauss Zelnick, chairman for Take-Two and former President of Fox said the deal was structured to prevent any pre-production hang ups:
“The reason I structured it the way I did is to make sure it gets made. One of the things we decided early on is that we didn’t want to go through a producer. It’s terribly important to us to have a meaningful influence on how this project is produced.”
The Variety piece also mentions that BioShock creative director Ken Levine has been “regularly consulted” but having a formal role in the film’s process remains to be seen.
Let’s all keep our fingers crossed that it does not suck. Verbinski is a decent director, and even though the last Pirates film was awful in my opinion, you can’t totally blame him. He did the best he could with a shoddy script.
Via: Variety
Posted by Shawn on Wednesday, May 7th, 2008 at 2:47 pm under Grand Theft Auto, Rockstar, Patches, Take-Two, Sony, Game Platforms, Games, Game Consoles, Game Companies
Rockstar has the new Grand Theft Auto IV patch 1.0.1 up. There’s no official patch notes to go by at this time. However, word out is that it will most effect multiplayer. Some gamers are happy to now be able to get online with their PS3. However, there still some complaints with type 2 freeze. It seems there are a lot of mixed results being reported, but really if you want to play online with your PS3, you have no choice but to patch.
via US Playstation Boards - GTA 4 Patch
Posted by Stephany on Wednesday, May 7th, 2008 at 11:25 am under Games Industry, Rockstar, Gamer Life, Grand Theft Auto, Take-Two, Games, Game Consoles, Sony, Game Companies
David Reeves, the big bossman over at SCEE, recently told VideoGamer.com that owners of the PS3 version of GTA IV “probably will see” DLC in the future. If this is to be taken seriously, it would take the “exclusive” wind out of the Xbox 360’s sales and leave them just floating aimlessly upon the water.
This comes on the heels of Microsoft sending out press releases and sound bites regarding their exclusive deal to bring hours of additional gameplay to the 360 version of GTA IV - something that the PS3 was lacking. However, when Videogaming.com caught up with Reeves after his SCEE PlayStation Day presentation in London yesterday evening, they asked him if the Xbox 360 exclusive content was “damaging to the PS3″ and he had this to say:
“Well I think you probably will see it, it’s just that a deal obviously was struck between Microsoft and Take-Two to do that, and if that’s what they want to do, I think that’s the last shot they have.”
Videogamer.com went on to ask Reeves if he had anything to say to PS3 owners who were curious about being left-out of the DLC, he replied:
“I would say to them then, you know, email Rockstar (laughs), and ask them what’s coming. I think they already are, probably! I’m honestly not going to make any comment on that because it’s too big a thing to… we can make an announcement when we make an announcement.”
Baited words from Sony, and no comment from Rockstar. Nothing unusual there.
If you would like, you can read the rest of Videogamer.com’s interview with David Reeves by clicking through the link below.
Thanks: Videogamer.com
Posted by Stephany on Wednesday, May 7th, 2008 at 8:30 am under Games Industry, Rockstar, Gamer Life, Grand Theft Auto, Take-Two, Games, Microsoft, Sony, Game Companies

Take-Two said today that Grand Theft Auto IV has surpassed all-time entertainment records for day one and week one sales by dollar value. Released just a week and one day ago, GTA IV has sold approximately 6 million units globally with an estimated retail value of more than $500 million in the first week. The game sold approximately 3.6 million units on its opening day with a retail value of approximately $310 million globally.Take-Two Chairman Strauss Zelnick sounds practically beaming when he states the following:
“We knew Grand Theft Auto IV would break new ground in terms of the player’s experience, with its compelling story line, extraordinary gameplay and action that ranges over a broad urban canvas. Now, it has broken sales and rating records as well. Grand Theft Auto IV’s first week performance represents the largest launch in the history of interactive entertainment, and we believe these retail sales levels surpass any movie or music launch to date. We congratulate the entire Rockstar team on creating a must-have experience that takes the legendary Grand Theft Auto franchise to a new level.”
Ben Feder, Take-Two’s Executive Officer went on to say:
“Rockstar’s goal is to make each new title in the Grand Theft Auto franchise even better than those that preceded it, and Grand Theft Auto IV is a smashing success on that score. Grand Theft Auto IV makes full use of the power of next generation technology, and offers players an experience unique in the interactive entertainment medium. This game sets a new standard in the industry, with critics hailing it as both an artistic and technological masterpiece.”
We all knew it would sell well, so this news just basically stated the obvious, but $500 million dollars is pretty darn awesome nonetheless. Plus, thanks to this wonderful bit of cash, stock in Take-Two was up $0.29 (cents) to $26.35 as of Tuesday.
Via: Press Release
Posted by Chris on Tuesday, May 6th, 2008 at 11:07 pm under Games Industry, Rockstar, Grand Theft Auto, Take-Two, Games, Electronic Arts, Game Companies

We know that Electronic Arts was likely trying to take advantage of the launch of Grand Theft Auto IV with the timing of its acquisition attempts. We know that Take-Two was holding off so that they could take advantage of the higher stock values that would undoubtedly come when GTA IV launched. Now that Take-Two’s stock has risen to $26.63, which is slightly higher than the $26 offer EA had made, Take-Two chairman Strauss Zelnick said in a statement that the increase “vindicates our strategy of waiting until the launch with regard to EA’s offer.”
On the other hand, EA’s Jeff Brown doesn’t believe the change is unexpected and doesn’t really make a difference in his company’s offer to acquire Take-Two. He explained, “We’ve seen a share price above and below our offer and it doesn’t change anything. All of that was factored into our offer of $2 billion.”
A New York Times story infers the two different effects that the increase could have on negotiations between the two companies. Both of them seem quite realistic, so it’s difficult to make an accurate prediction about which way things will turn out.
On one hand, the relatively modest increase in Take-Two’s shares could prompt Electronic Arts and Take-Two to act quickly. Take-Two would theoretically do so because it’s not sure how much more it can expect shares to rise in the short term, and would do so because Electronic Arts can justify to its own shareholders a price increase, given that its current offer is below market.
On the other hand, the increase in Take-Two’s stock could serve to greatly prolong talk of an acquisition. Take-Two might feel the market is just beginning to validate its business and that the stock is only just starting to rise. But Electronic Arts could be intent on sticking with its price and feel that the longer it waits, the more the enthusiasm spawned by GTA IV’s introduction will wear off.
I remain hopeful that Take-Two withstands EA’s attempts, if only to save the NBA 2K series. EA murdered my favorite football franchise, and I’m not going to be pleased if they do the same to my favorite basketball franchise.
via Game|Life
Posted by Jonathan on Monday, May 5th, 2008 at 11:33 pm under Games Industry, Gamer Life, Game Related Laws, Grand Theft Auto, Games, Take-Two, Game Companies
Remember how the Chicago Transit Authority decided to pull ads for GTA IV from buses and other forms of public transportation in the Windy City following a Fox News report that accused them of promoting violence? Well, naturally, Take Two wasn’t too happy about that, and now they’re suing the CTA. The publisher has filed a lawsuit in the Manhattan federal court claiming that the transit authority violated their free speech and contractual rights. Take Two is accusing them of breaking a $300,000 ad campaign agreement that was set to run for six weeks and is seeking an order for the ads to be put back up plus monetary damages of at least $300,000.
Wait, you mean you can’t just take a company’s money, blatantly break an agreement with them, and then expect to get away scot free? Well, there goes every get-rich-quick-scheme I had in the works.
Via Reuters
Posted by Shawn on Monday, May 5th, 2008 at 1:09 pm under Rockstar, Grand Theft Auto, Gamer Life, Portable, Sony, Nintendo, Take-Two, Sony, Games, Game Platforms, Computer, Game Consoles, Nintendo, Microsoft, Game Companies

An annoyed female has thrown down on men and the lengths they go to get and play video games. Apparently the release of Grand Theft Auto IV has La’Juanda Knight up in arms with “grown ass men” indulging in this particular form of entertainment. I had to share this with all of you men out there, because I find it sad, offensive and hilarious all at the same time.
It seems that her main problem with video games is that men choose games over time spent doing something else. Her diatribe includes waiting in long lines, scheduling time to play, taking days off work to play and ignoring family members during game time. She’s infuriated with coming home to a gathering of guys watching someone play a game and is absolutely incensed with being asked to spend time with “her man ” (gotta love the possessive nature of that statement) watching him play. She also complains about men staying up late playing instead of doing something “constructive.” Like what? Drinking, scoring drugs, trolling for hookers or stepping out with a mistress? I can think of many past times that are worse than video games.
Read the full article
Posted by Shawn on Sunday, May 4th, 2008 at 1:15 pm under Take-Two, Grand Theft Auto, Rockstar, Gamer Life, Sony, Microsoft, Game Platforms, Games, Game Consoles, Game Companies
GameCritics has a piece up on Grand Theft Auto IV commenting on the role of parenting in enforcing Mature rated Videogames. The article doesn’t spare any feelings or give a political correct treatment to the subject, which is why I feel it’s worth reading.
To all the ignorant adults, pandering politicians and neglectful parents who rail against the ‘evil’ games industry for turning America’s naïve offspring into Columbine clones and sexual deviants, the answer is simple—
Don’t let your kids play this game.
As a parent of a miniature clone army myself and an owner of GTA4, I agree whole heartedly. It’s every parent’s right to choose what their kids can and can’t consume; whether your talking food, drugs, books, tv, movies or videogames. I personally keep the game away from my kids and will not play it while they’re in the room. Is it convenient? No. But it’s conscientious parenting.
Adults have the right to adult entertainment. Those parents too lazy, busy or what ever their excuse is to pay enough attention to their kids to guide them as they mature have no one to blame, especially not the gaming industry, if their little darlings turn into criminals.
Unfortunately I fear this article will only be read by the educated, like minded individuals and miss the ignorant masses it’s aimed at.
via GameCritics.com
Posted by Ron on Friday, May 2nd, 2008 at 1:52 pm under Rockstar, Grand Theft Auto, Features, Editorials, Editor's Corner, Take-Two, Sony, Game Platforms, Games, Game Consoles, Microsoft, Game Companies
We’ve all been watching the hoopla surrounding Grand Theft Auto IV this week. Heck, you can’t avoid watching it. It’s everywhere.
Like most of you, I made my way over to a local retailer Tuesday and picked up my copy. I brought it home, sat through the 4GB install on my PS3, and then leapt in. Judging from the perfect scores that have been thrown at this game like panties at a Wayne Newton concert, I expected to be completely blown away.
Unfortunately, I wasn’t. In fact, I was amazed how much like the previous editions of GTA it was. Now, I’m not one for messing up a good thing. The truth is that I like GTA IV, just as I’ve enjoyed previous iterations of the series. The problem is that it’s receiving perfect scores for a less than perfect game.
Grand Theft Auto IV is basically GTA III with a new character, a lot more voice acting, and an admittedly stunning graphics makeover. It really does little to nothing new, and leaves me wondering if perhaps the preview copies came with some sort of awesome swag we should know about.
This is why I distrust rating systems for games. Games like GTA IV (and Halo 3, etc…) are hyped into the stratosphere, given perfect scores, and then at release are found to be good, but not the shining gem of perfection we were all led to expect. Why can’t people just be content to say something like, “Wow, this game is pretty good, and it’s fun, but it’s really just the same old GTA again. I’d give it a nine.”
No, they have to spout off about how glorious it is, and wax eloquent about its majesty, only to leave us who didn’t play it prior to release feeling somehow slighted by the actual game we receive. Therein lies the tragedy: A good game leaves the gamer feeling somehow cheated because he isn’t experiencing the rapture the previewer obviously did.
Let me reassure you that GTA IV is a good game, even an excellent one. It’s just not perfect, and therefore, not a ten.
Posted by Ron on Friday, May 2nd, 2008 at 11:08 am under Ubisoft, Codemasters, Take-Two, Sony, THQ, Sega, Games Industry, Rockstar, Features, E3 2008, Square Enix, LucasArts, Bethesda, Nintendo, Midway, Microsoft, Nintendo, Game Consoles, Computer, Game Platforms, Sony, 2K Games, Eidos, Microsoft, Electronic Arts, Capcom, Atari, Game Companies
Well, July is approaching fast, and E3 with it. We received the list of E3 exhibitors, and thought we’d share them with you. As usual, you can expect us to have a team from Gaming Today on site to bring you coverage right from the Convention Center.
This year’s list includes (among others) Atari, Eidos, EA, Konami, LucasArts, Square Enix, and of course the big three of the console world: Nintendo, Sony, and Microsoft. Contrary to popular rumor, Bethesda will make an appearance with Fallout 3, as confirmed by their blog post. Apparently they were left off the initial listing for an unknown reason.
You can see a full list of the companies currently expected to attend after the break.
Read the full article
Posted by Stephany on Tuesday, April 29th, 2008 at 9:51 am under Take-Two, Rockstar, Gamer Life, Sony, Microsoft, Games, Game Consoles, Game Companies

GTA IV is pounding the news today, just like we expected that it would. However, one grateful and proud GTA IV owner has decided to share his wonderful bounty with the rest of us peons who have yet to run down and pick up our pre-ordered copy because we have mean old bosses cracking the whip across our necks. Yes, I am talking about our News Manager Ron. He is nothing if not an ogre - but a big cuddly ogre to be sure (brownies points).
Our illustrious PR Manager Daniel is the proud recipient of the GTA IV package I have posted. I do not know what to call this, maybe it is the “Show How Special You Are” edition, or the “Make Your Colleagues Hate You” edition - either way it is effective.
This really cool edition contains nine GTA IV stickers and an 8″ Statue of Liberty Happiness in all of her green glory with a hint of bronze to make her look more authentic. Of course, she is smiling as well. You can check out more pictures of the contents by clicking here.
So let’s all give Daniel a nice, collective “cheers” for receiving such a cool package from Rockstar. Try not to hate him too much, he really is a good guy.



Posted by Stephany on Tuesday, April 29th, 2008 at 8:14 am under Grand Theft Auto, Rockstar, Gamer Life, Take-Two, Sony, Games, Game Consoles, Microsoft, Game Companies

Videogaming247 has a pretty nice sized piece posted over on their site which features pictures of the GTA IV midnight launch in the UK and the US. You get to see people everywhere from Brighton, UK to Alpharetta, GA. You can click through the link at the bottom to see all of these, and the picture posted above is from the Worthing, UK release. Personally, I enjoyed VG247’s experience at the launch the most.
It is basically a hodgepodge of links and pictures from all sorts of gaming sites, and to be quite honest with you, most of the folks in these lines look a little bit hammered. Of course, you would have to have some sort of spirits coursing through your bloodstream to be able to handle some of the weirdos and overly opinionated cellar dwellers that you would inevitable come across.
I am not trying to be hateful or anything, I promise - but you know how it is. Anytime you are in line waiting for something for long periods of time, someone, somewhere in the line is going to piss you off no matter how much brotherly gamerly- love is present in the atmosphere. That is what happens when people gather in large crowds. Haven’t you ever watched COPS?
Thanks: Videogaming247
Posted by Stephany on Tuesday, April 29th, 2008 at 7:44 am under Grand Theft Auto, Rockstar, Gamer Life, Take-Two, Sony, Game Consoles, Microsoft, Games

What does the American Dream mean today? For Niko Bellic, fresh off the boat from Europe, it is the hope he can escape his past. For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity.As they slip into debt and are dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don’t.
Do you know what this means? It means that GTA IV is now out for the PS3 and Xbox 360 - just in case you haven’t heard. With new episodes to be launched in the Fall, the ability to play online with your friends and rip people from their cars and beat them to death all via a cool crime epic set in modern-day Liberty City, - your wish has finally been granted.
Hopefully you called in sick to work or feigned a cold to your mother so that you could stay home from school. Not that I condone that sort of behavior, I just saying…
Via: Press Release
Posted by Stephany on Monday, April 28th, 2008 at 11:56 am under Gamer Life, Rockstar, Features, Editorials, Editor's Corner, Grand Theft Auto, Take-Two, Games, Game Consoles, Microsoft, Sony, Game Companies

By the time this is posted, most of us will already have a copy of GTA IV in our hands. Ah, don’t ya just love that new game smell? I know I do, and nothing is more delicious to the senses than unwrapping a video game that you just KNOW is going to be worth the wait and the cost. All the hype aside, the GTA series has never disappointed us, because we always get what is advertised - the same heaping helping of vicarious, antisocial behavior that we would never be caught dead doing in public. Every time a new GTA game is released, we know what is inside the packaging only the storyline and graphics get better every year.Another thing we have come to expect with a new GTA game, is the controversy surrounding it – and this year, GTA IV was no exception. Between the back and forth from both the EA camp and the Take-Two camp, the irrelevant lawyers sending hateful letters to corporate Mothers, and the rating debacle in Australia – this year was basically just like any other year. Full of GTA drama.
This past Friday night, I had a few of my female friends over for a little pow-wow, and while we were enjoying our many pitchers of Sangria, our topic of conversation turned to gaming. You see, I have only a handful of female friends, the rest are all male, and each section of my peer world is drastically different. My male friends are all hardcore gamers; the majority of my female pals cannot really be considered gamers, save for one. Yeah, sure, they play video games – but not on a daily basis like I do, and they most definitely do not live and breathe this form of entertainment quite the way I do.
Anyway, back to the subject here, our slightly drunken conversation turned to gaming, which eventually led us to the topic of GTA IV coming out. In my half-lit stupor, I decided to record the conversation for posterity and transcribe it the best I could for you, dear readers. However, before I get to the strange tête-à-tête between drunken women, let me give you a bit of background on each one of them.
Read the full article
Posted by Chris on Saturday, April 26th, 2008 at 9:16 am under Grand Theft Auto, Take-Two, Games Industry, Rockstar, Gamer Life, Sony, Microsoft, Games, Game Platforms, Game Consoles, Microsoft, Sony, Game Companies

The release is just days away; our collective mouths are watering, and I think we are all of us ready to play the newest Grand Theft Auto. But there’s much more importance to the release than discovering Niko’s tale in Liberty City – Microsoft and Sony are both relying heavily on the game to give their respective system a leg up on the other. Microsoft is hoping the promise of exclusive downloadable content and the convenience of Xbox Live will be enough to woo gamers into going the 360 route, while Sony is banking on GTA being associated with the PlayStation brand for its edge.
With predicted sales of $400 million in the first week, suffice it to say that this is going to be big.
Analysts are chiming in with their prediction of which of the two console manufacturers will come out the victor in this particular battle. My adversary, Michael Pachter, explained his prediction quite simply, telling Reuters, “I think PS3 ‘wins’ this battle.”
“So many people who owned the PS2 went into PlayStation family because of GTA. The release of GTA4 could expedite their decision to upgrade,” said BMO Capital Markets’ Edward Williams.
Analysts weren’t all in agreement, though, as IDC’s Billy Pidgeon proved. “Online is such a strong part of the game and Microsoft has done such a great job of developing the online community, so for people who own multiple consoles, they will buy it for the 360,” he said.
One way or another, there’s one thing that’s undeniable: no matter which system you play the game on, it’s going to rock.
Posted by Chris on Thursday, April 24th, 2008 at 5:38 pm under Take-Two, Grand Theft Auto, Rockstar, Gamer Life, Sony, Microsoft, Game Platforms, Games, Game Consoles, Game Companies
Mature ratings be damned, they won’t be able to stop the dedicated efforts of underage kids across the country from getting Grand Theft Auto IV. What They Play ran an interesting story recently, which had various anonymous teenagers sharing their plans for picking up the hottest release of the year.
Answers were all over the board. The one that most reminded me of my recent youth was one kid who said, “I am mature and my parents know that I know this is just a video game. I know not to follow any of the actions in teh game. They’ll buy it for me.” Perfectly reasonable, and that certainly is the prerogative of his or her parents.
Then we get into the slightly more devious kids, who said things like, “The doorman in our building will buy a stack of them, and then we’ll buy it from him,” or “My mom has 1-click ordering enabled on Amazon, so I’ll use that.” Then, there was what I think is the worst answer, “Since my mom and dad got divorced, it’s pretty easy to convince one of them to buy whatever we want.” Divorce is tough on kids, but taking advantage of it doesn’t sit well with me.
Of course, the answers that say certain stores don’t check age are bound to give Jack Thompson more than enough ammunition to continue his assault on the game, Rockstar, Take-Two, Strauss Zelnick, and his mommy. (Not that he needs any with the nonsense he makes up, like being able to fillet prostitutes in the game.)
But people like Wacky Jacky won’t point to the obvious solution to this problem. Kids are going to get their hands on the game if they want to. But it’s the responsibility of parents to monitor what their kids are watching, reading, or playing. If they keep a watchful eye for something they don’t want their child exposed to, they should be able to take the game away; it’s as simple as that.
via Game|Life