By
Jonathan on Thursday, November 20th, 2008 at 7:08 PM PST
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Game Companies,
Game Consoles,
Games,
Grand Theft Auto,
Microsoft,
Rockstar,
Sony

It’s about time we heard something about the upcoming GTA IV DLC. Now Rockstar has finally revealed a few screens along with a release date of February 17, 2009 for it. Judging from the screens — and the title of this first episode — I’d wager the new content will bring up a storyline involving two rival biker gangs called “The Lost” and “The Damned.” Either that, or Hell has a different “Lost and Found” counter from what we’re used to.
More screens below.

By
Jonathan on Thursday, October 16th, 2008 at 11:25 AM PST
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Game Companies,
Game Consoles,
Game Platforms,
Games,
Microsoft,
Rockstar,
Valve

It seems like we’ve officially hit the holiday video game surge, and Microsoft isn’t taking that lightly. As if next week weren’t going to burn our wallets enough with games like Fable 2 and Far Cry 2, Xbox Live will be getting one old and one semi-old favorite added to the list of games. The most interesting of these is probably Portal: Still Alive, which is essentially a standalone version of the hit title bundled in Valve’s Orange Box, but with some added bonuses. The XBLA version will include the original game, plus 14 extra challenge maps and six advanced maps for your extended enjoyment. The game will become available for download on Wednesday, Oct. 22.
Before that though, Xbox Live subscribers will be treated to an old favorite that once turned the term “hot coffee” into a dirty sexual innuendo. Grand Theft Auto: San Andreas will join the Xbox Originals to remind you what GTA was like before impressive physics and online multiplayer were introduced. It was a simpler time, when a man could get his character eat enough fast food to turn into a waddling mass of gangsta flesh; a time that Niko Bellic wouldn’t be able to replicate. Also, bicycles! GTA:SA will be hitting Xbox Live on Oct. 20.
Oh come on, video game companies! I’m still in the middle of Dead Space and Saints Row 2! At this rate, I’ll be stuck in front of my TV until next year just to play all the games getting released this month. Or I’ll probably just keep playing TF2 as usual…
By
Chris on Monday, September 22nd, 2008 at 11:37 AM PST
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Computer,
Game Companies,
Game Platforms,
Games,
Grand Theft Auto,
Microsoft,
Rockstar

Games for Windows has hardly been the de facto PC branding it once upon a time hoped to be, but Microsoft is still making strides towards achieving that goal. The GFW initiative turns two this month, cuing Microsoft to announce that Grand Theft Auto IV — releasing on PC in November as a GFW-branded game — will bring with it “a revitalized Games for Windows Live experience” including an out-of-game client and marketplace — two features that will be much-welcomed and spur more than a few questions asking, “Why wasn’t this included in the first place?”
Over the paste few years, Steam and Steam Community have managed to gobble up much of the marketplace, becoming for many the standard, go-to service for buying games and maintaining a friends list. Microsoft’s going to have its work cut out for it going up against Steam and now Stardock’s Impulse. Of course, GFW does have the benefit of being plugged into Xbox Live, Achievements and, don’t forget, it’s now free. In addition to GTA IV, several other big name games will fall under the GFW umbrella, including Fallout 3, Dawn of War II, and Quantum of Solace.
What do you think? Will the new promised features of an actual GFW Live client and marketplace be enough to bring you back or has the service truly become irrelevant to the PC gaming space?
By
Stephany on Thursday, September 4th, 2008 at 3:26 PM PST
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Computer,
Gamer Life,
Games,
Games Industry,
Grand Theft Auto,
Microsoft,
Nintendo,
Rockstar,
Sony,
Take-Two

Banner day for Take-Two and GTA IV fans. Lots of news so I will just state the facts.
- Eurogamer has reported that exclusive DLC for GTA IV should be hitting the Xbox 360 sometime in November.
- Take-Two is reporting that the DLC will hit during the Q4 of their fiscal year 2009 (Nov 08-Jan 09)- so we will keep you posted on that
- The DLC will consist of two 10-hour episodes
- GTA IV had now sold over 10 million units
All of this comes on the heals of Take-Two’s financial report which was released this morning, full of bragging rights. For example, Q3 revenues are up from $206.4 million to $433.8 million with net income for Q3 totaling at $51.8 million or $0.67 per share. If you pull up numbers for the same time last year, you will notice that they reported a net loss of $58.5 million or $0.81per share.
For the nine months ended July 31, 2008, net revenues were $1,214.1 million, compared to $689.2 million for the same period a year ago. Net income for the first nine months of fiscal 2008 was $112.1 million or $1.48 per share, compared to a loss of ($131.3) million or ($1.83) for the 2007 period.
No wonder they are not ready to hand the reins over to EA just yet.
For the full press release which includes a slew of boring numbers, hit the jump.
Read the full article »
By
Jonathan on Tuesday, August 26th, 2008 at 9:50 AM PST
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Game Companies,
Game Consoles,
Games,
Games Industry,
Grand Theft Auto,
Microsoft,
Rockstar,
Take-Two

The latest rumor concerning GTA IV’s upcoming DLC says that the first batch of new content will add 15 hours of extra gameplay to the hit title. The news apparently stems from web comic, RPG-TV, though the author has since removed this information. This is kind of disappointing, considering initial rumors on the DLC indicated they would be adding whole new cities comparable to San Andreas. Now it sounds more like they’re just adding some extra missions. Hopefully we’ll actually hear some official news on the additional content soon.
Via ShackNews
By
Shawn on Monday, August 18th, 2008 at 12:33 PM PST
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Game Companies,
Game Consoles,
Game Platforms,
Game Related Laws,
Gamer Life,
Games,
Grand Theft Auto,
Microsoft,
Rockstar,
Take-Two
CNet’s Digital Home asks a compelling question, “Does it matter who buys video games?” In this recent article, the author sites a survey that finds 17% of the GTAIV videogames sold were bought by or for kids ages 6-17. Given that 80% of the kids of the kids that didn’t buy it themselves got it from their parents or older siblings the author takes a stance against regulating the sale of M rated games. His point is that these kids’ parents are likely to go get it for them anyway.
The original intent of not allowing underage kids to buy video games was to stop them from picking up a violent title that their parents didn’t want them to play and bring it to a friend’s house where they wouldn’t know. And while that is an admirable idea, it simply doesn’t hold up.
To think that ID’ing kids for a video game will somehow stop violence and the proliferation of violent video games is extremely foolhardy. If they’re turned down, they’ll simply go to the next place and see if they can win someone over there. And if all else fails, they can enlist the help of an older person.
Stopping underage children from buying video games may be a great PR stunt, but that’s all it is. Children are getting their hands on M-rated games and there’s no changing it. So we have one of two options: ignore it or just forget about age limits altogether. I vote for the latter.
I have to say that I’m going to have to agree to disagree. As a father, I feel it’s important to have those ratings and prohibitions in place. I reserve the right to decide which mature rated videogames… if any my children can play. I also should have the right to purchase those titles which I approve of for my children.
Many parents seem not to be as involved with their children or aware of their activities as they should be. Having an age limit in place serves as a protection to children who might not be able to handle a mature title when parents fail to do their job.
By
Shawn on Tuesday, August 12th, 2008 at 3:38 PM PST
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Epic Games,
Game Companies,
Game Consoles,
Game Platforms,
Gamer Life,
Games,
Gears of War,
Grand Theft Auto,
Microsoft,
Microsoft,
Rockstar,
Take-Two
It’s a well know fact that videogames are a recent favorite scapegoat for the media and politics. Videogames are the latest bad influence on today’s youth like comic books, rock and roll and so many other controversial forms of media and art that have been targeted over the years. Unfortunately, it seems these talking heads are doing their job well.
According to a recent survey by parental advisory website What They Play, parents are more worried about their kids being exposed to Grand Theft Auto than beer or pornography.
The poll, which ran August 1-6, 2008, queried parents on what they’d be most concerned about their 17-year-old child indulging in while at a sleepover. More than 1,600 respondents revealed they’re more apprehensive about their child smoking marijuana (49 percent) and playing the video game Grand Theft Auto (19 percent), than watching pornography (16 percent) and drinking beer (14 percent).
The poll is a follow up to a survey seeking to find out whether sex or violence triggers parents’ anxieties more:
The results of the initial What They Play online poll, conducted April 4-10, 2008, found that the 1,266 participants were most offended by the following in a video game: a man and woman having sex (37 percent); two men kissing (27 percent); a graphically severed head (25 percent); and multiple use of the F-word (9 percent).
No one should really be surprised at these results. It’s pretty obvious that games including adult sexual situations will earn a mature rating more often than one featuring graphic violence. While we’ve become placidly inured to gore and violence, our nation holds true to its Puritan roots remaining squeamish over sex and nudity.
The latest Question of the Day survey in progress is based on Gears of War 2 which will offer parental controls to turn off blood and foul language. Personally I don’t understand why a mature rated game should offer these features at all. The Gears of War series and many others like it were never intended for children.
By
Stephany on Friday, August 8th, 2008 at 11:22 AM PST
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Computer,
Gamer Life,
Games Industry,
Grand Theft Auto,
Microsoft,
Rockstar,
Sony,
Take-Two

The blame game is in full swing in Thailand over a cab driver getting murdered, and with the crime having a supposed GTA IV connection thus leading to the game being pulled from retailers over there, the Thai Ministry of Health has issued a list of 10 violent video games to avoid for fear that they may spark more violent outbreaks.
This where it gets comical though: You may recall back in December 2007, that Detroit Prosecutor Kym Worthy was given the illustrious title of Gaming Today’s first ever “Idiot of the Day” for her outdated list of violent video games for parents to avoid during the Christmas shopping extravaganza. Well, dear readers, that is the list that the Thai Ministry of Heath sited as gaming titles to avoid. With a few exceptions, mainly Hitman: Blood Money being changed to just Hitman and Grand Theft Auto being abbreviated, it is the exact same list.
What this means, is that the Thai government is too ill-informed of the videogames currently on the market, therefore they surfed the internet until they found a list of games they could blame the ills of their current situation on. I don’t know whether to call that lazy or just plain out of touch with the times. Either way you look at it, the GTA games are being blamed for something any raging psychopath would do regardless if they had played the game or not.
Thanks: Game Politics
By
Stephany on Wednesday, August 6th, 2008 at 11:45 AM PST
In
Computer,
Gamer Life,
Games Industry,
Grand Theft Auto,
Rockstar,
Take-Two

Rockstar Games has announced that Grand Theft Auto IV will be arriving on the PC on November 18 and November 21 in North America and Europe, respectively.
“We are very excited to be releasing the PC version of Grand Theft Auto IV,” said Sam Houser, Founder of Rockstar Games. “The whole team is dedicated to bringing an amazing gaming experience to the PC. The game looks and plays beautifully on PC and we can’t wait for people to play it.”
Developed by series creator Rockstar North and set in Liberty City, the latest installment in the enormously successful Grand Theft Auto series features a painstakingly detailed and life-like city for players to explore; a rich, immersive narrative experience; an original soundtrack highlighting the cultural eclecticism of Liberty City; and newly expanded multiplayer just for the PC.
via: Press Release
By
Jonathan on Tuesday, July 29th, 2008 at 3:06 PM PST
In
Game Companies,
Games,
Grand Theft Auto,
Nintendo,
Nintendo,
Portable,
Rockstar
When Nintendo first broke the news of Grand Theft Auto: Chinatown Wars at E3, people naturally wanted to know more about it. Partly this was because it was about the only interesting thing from their press conference, and partly because all we got for the game was a title logo. Up until now, all we’ve really known about the game is that it will be exclusive to the DS. Now though, it seems you can add “online features” to the very short list of things we know about the game. If you breeze over to the official site for the game, you may notice the distinctive “Nintendo Wi-Fi Connection” logo emblazoned near the bottom. So we know the game with have an online something. Of course, for all we know the whole game could turn out to be another cooking simulator, much like Cooking Mama. It might still have a GTA-inspired story though: “I just got out of prison, but I think I’m finally going to change my ways. Maybe open up a nice restaurant. Hey, Chinatown has some buildings for lease!”
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