By
Ron on Wednesday, September 2nd, 2009 at 9:21 PM PST
In
Computer,
Editor's Corner,
Editorials,
Eidos,
Game Platforms,
Hands On,
Impressions,
Microsoft,
Sony
I have to admit to having a healthy dose of skepticism about Batman: Arkham Asylum. After all, the history of superhero-based video games isn’t exactly all rosy and happy. Just in recent times, there’s been a good Hulk game, a bad Hulk game, an Iron Man game with horrid controls, and a Wolverine game that was actually quite good.
My trepidation was somewhat relieved when I got my hands on the demo and found it to have great atmosphere, great pacing, and great voice acting. Now I’ve had my chance to play the full game, and in short, it far exceeds any expectations I had.
Arkham Asylum opens as Batman transports his arch-nemesis, The Joker, to Arkham Asylum. Soon after arriving there, the Joker breaks free of his restraints and takes over the asylum, leaving Batman to pursue him through a myriad of obstacles the Joker puts in his path.
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By
Ron on Wednesday, July 1st, 2009 at 10:27 AM PST
In
Blizzard,
Computer,
Editorials,
World of Warcraft
Yesterday the internet was filled with the news China had banned gold farming. Just in case you live under a rock and don’t know what gold farming is, it’s the gathering of virtual currency in a game (usually an MMO), which is them sold to other players in exchange for real currency.
According to an article at InformationWeek, “the Chinese government has declared that virtual currency cannot be traded for real goods or services.”
Obviously, this was enormous news. Since it’s been estimated that 80-85% of the world’s gold farmers are located in China, this would have likely meant a huge drop in the amount of available virtual currency.
Unfortunately, there’s news today that the law being referenced actually does not reference gold farmers at all.
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By
Ron on Tuesday, June 30th, 2009 at 3:03 PM PST
In
Editorials,
Game Consoles,
Games Industry,
Sony,
Sony
One of the driving factors behind my early adoption of the PS3 was the fact that I could play all my PS2 games on it thanks to the Emotion Engine Chip that it had under the hood. In subsequent SKU’s, that hardware was removed, and Sony even said that they were focused on moving forward without it.
Well, that may be changing in the near future. According to Siliconera, Sony has secured a U.S. Patent for the technology that will apparently allow the Cell Processor in the PS3 to emulate the Emotion Engine of the PS2.
Couple this with the rumors of a price cut and the release of the PS3 Slim this fall, and you start to think that Sony may have a fundamental strategy shift under way.
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By
Ron on Friday, June 19th, 2009 at 1:19 PM PST
In
Activision,
Call of Duty,
Editorials,
Game Consoles,
Games Industry,
Madden,
Microsoft,
Sony,
Sony
If you haven’t heard yet, Activision CEO Bobby Kotick has threatened, in a roundabout way, to drop his company’s support for PS3 if Sony doesn’t consider a price cut.
According to MCV, Kotick said in an interview,
“I’m getting concerned about Sony – the PS3 is losing a bit of momentum and they don’t make it easy for me to support the platform. It’s expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation.
They have to cut the price, because if they don’t, the attach rates are likely to slow. If we are being realistic, we might have to stop supporting Sony. When we look at 2010 and 2011, we might want to consider if we support the console — and the PSP too.”
That’s a big shot fired across Sony’s bow. So, will Sony take him seriously, and how will they respond?
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By
Ron on Thursday, June 18th, 2009 at 9:28 AM PST
In
Computer,
Editorials,
Left 4 Dead,
Microsoft,
Valve
You probably remember Steve’s post where he talked about the L4D2 ‘boycott.’ Now everyone’s favorite irate TV host, Adam Sessler, is weighing in on the controversy.
I haven’t really weighed in on this one yet, but it’s about time.
WHAT THE HELL IS WRONG WITH YOU PEOPLE? Quite simply, you’re nothing more than a bunch of over-entitled babies.
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By
Ron on Wednesday, June 17th, 2009 at 7:36 PM PST
In
Editorials,
Electronic Arts,
Game Consoles,
Madden,
Microsoft,
Nintendo,
Sony
It’s that time of year again: The time when Electronic Arts begins releasing its yearly stable of sports games. Yeah, I know. Who cares, right? Every year I see at least one person write something about how EA will eventually tire of this schedule, or else how the gamers will eventually reject it. After at least a decade of this, it doesn’t seem likely that either of those outcomes are imminent.
However, many of us are making progress. It’s been two years since I bought a Madden game, ditto for NCAA Football. I don’t remember the last basketball title I purchased, and I’ve managed to avoid succumbing to the urge to pick up FIFA, NHL, or Fight Night titles as well.
Unfortunately, I still have one crippling weakness: Tiger Woods PGA Tour. Yes, I realize that golf isn’t the ‘hardcore’ gamer’s choice, but for some reason I just can’t stop myself. Case in point: I headed into GameStop yesterday to pick up my copy of Ghostbusters. While I was standing in line at the counter, I was overcome with the urge to grab Tiger Woods PGA Tour 10. I fought valiantly, but lo and behold, once I arrived at the front of the line, the first words out of my mouth were those.
What is driving me to do this?
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By
Ron on Monday, June 15th, 2009 at 7:47 PM PST
In
Editorials,
Games Industry,
Portable,
Sony
Like many other people, I was very interested in seeing the ‘official’ unveiling of the PSP Go during Sony’s E3 press conference. Of course, we’d all seen it before the conference started, but I still wanted to see the official reveal.
My first thought was that other than the size of the unit, the PSP Go really wasn’t all that different from the PSP I already own. Over the weekend, I read an interesting article on Ars Technica, where they reached a similar conclusion. I thought I’d share it, as it tracks closely with my early impressions of the system.
The bigger news, according to Ars Technica, is the news that Sony is moving all their PSP distribution to digital, as well as on UMD. However, there’s no reason to buy the new handheld to take advantage of this move to digital. After all, with the right Memory Stick, I can download all these nifty new games onto my existing PSP. So, how will the PSP Go do at retail?
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By
Ron on Monday, June 15th, 2009 at 6:39 PM PST
In
Editorials,
Game Consoles,
Games Industry,
Microsoft,
Nintendo,
Sony
So, you may remember that I mentioned the tumble that game sales took in May. Well, it should be no surprise that Microsoft is looking at the massive drop in Wii sales and seeing an opportunity there.
What would be surprising would be for them to attempt to capitalize on that opportunity by launching a new console. Well, according to Sam Kennedy at 1UP, that’s exactly Microsoft’s plan.
In their Listen Up podcast, Kennedy was chatting with David Ellis of Microsoft, where they were discussing the new motion-sensing Natal technology, Ellis apparently let it slip that there will be a new XBox console next fall. Yeah, you heard that right. They’re planning another console launch in 2010.
Gamers will also be able to purchase Natal as an add-on for existing 360’s, which begs the question: Why launch another console now?
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By
Ron on Wednesday, June 10th, 2009 at 8:23 PM PST
In
Editorials,
Gamer Life
The specter of a world with no physical games available at retail is one that is raised often, especially by executives of traditional brick & mortar stores. In an article at Reuters, author John Gaudiosi raises the question yet again. He makes an effort to simply present the facts about the growing role digital distribution plays in how we purchase games today, and the facts are there. However, I believe that entire premise of the article is flawed.
Digital distribution really offers gamers only two highly positive benefits: First, it’s easy. You can purchase a game without ever leaving your house. Heck, you don’t even have to leave your chair. Second, it’s extraordinarily simple to keep games purchased over a platform like Steam updated. Since the Steam client must be running to launch the game, you simply download the update before you start the game. What could be easier?
The Reuters piece even quotes that great bastion of gaming knowledge, Wedbush Morgan Securities analyst Michael Pachter (seriously, who died and made this guy king? Am I the only one who thinks he talks out his ass most of the time?), who says, “Downloads will become 20 percent of the market within five years, and probably peak at around 50 percent of the overall market in 10 years.”
I’m sorry, but this is not only purest speculation, it’s not even good speculation. Why? Hit the jump, and we’ll examine it.
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By
Eva on Tuesday, June 9th, 2009 at 7:28 PM PST
In
Atari,
Bioware,
Computer,
Editorials,
Features,
Game Companies,
Game Platforms,
Games,
Mods
Would a Neverwinter Nights be a viable MMO? Sources at Variety say Atari is betting on it. Supposedly it’s the whole reason Atari bought out Cryptic Studios.
I question whether porting NwN into the massively multiplayer realm is really a sure thing. The most obvious obstacle is taking BioWare and Obsidian out of the equation. However, I believe that taking the modding out of the game which has already spawned many persistent worlds which are essentially mini MMO themselves will take away one of the elements that makes NwN such a fascinating setting.
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