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	<title>Comments on: Capcom Ditching Platform Exclusives</title>
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	<link>http://news.filefront.com/capcom-ditching-platform-exclusives/</link>
	<description>News for Gamers</description>
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		<title>By: Used Cisco</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171888</link>
		<dc:creator>Used Cisco</dc:creator>
		<pubDate>Fri, 12 Sep 2008 15:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171888</guid>
		<description>&quot;That makes no sense at all! How can you have &quot;too many zombies&quot;?!&quot;

Easily. I found the number of zombies in Dead Rising pretty annoying. They only served to demonstrate now bad the controls were and how much pop-in there was.</description>
		<content:encoded><![CDATA[<p>&#8220;That makes no sense at all! How can you have &#8220;too many zombies&#8221;?!&#8221;</p>
<p>Easily. I found the number of zombies in Dead Rising pretty annoying. They only served to demonstrate now bad the controls were and how much pop-in there was.</p>
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		<title>By: Steve</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171862</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 12 Sep 2008 13:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171862</guid>
		<description>If you go for the (hardcore) achievements, Dead Rising is probably the most difficult console game I&#039;ve played in a long time.

It&#039;s one thing to go around care free, killing zombies, not really caring how the story unfolds - with the ultimate goal of beating the game and returning it to Gamestop for your $10 *chuckle*. 

For the masochist, it&#039;s an entirely different gaming experience when committing one&#039;s self (to the game, obviously) to saving as many friendlies as possible, doing &quot;good&quot; deeds, and accomplishing the &quot;good&quot; ending to the game. 

What&#039;s cool about Dead Rising (much like the Hitman series), is they let you do both without preventing you from beating the game. It makes a linear game seem not so linear. It adds a little bit of replay value too (hardcore achievements or not).

I haven&#039;t been that overchallenged by a console title (Dead Rising) since doing accidents only +silent assassin runs through every level of Hitman: Bloodmoney (which nets you little reward other than the satisfaction that &quot;you are awesome.&quot;)

Anyway, Capcom is making an intelligent decision here. Right now, exclusives are a stupid stupid business decision (unless you really really need a money advance). The only thing exclusives accomplish is provide fanboy fuel and &quot;neener&quot; advertisement. The goal is to maximize profit, not entertain fanaticism.

I suppose hardware limitations do make exceptions, but the Wii is in its own category alone anyway. It&#039;s always going to provide a different experience from the 360, PS3, and PC. Not everything translates to &amp; from the Wii. The same could said for handhelds.</description>
		<content:encoded><![CDATA[<p>If you go for the (hardcore) achievements, Dead Rising is probably the most difficult console game I&#8217;ve played in a long time.</p>
<p>It&#8217;s one thing to go around care free, killing zombies, not really caring how the story unfolds &#8211; with the ultimate goal of beating the game and returning it to Gamestop for your $10 *chuckle*. </p>
<p>For the masochist, it&#8217;s an entirely different gaming experience when committing one&#8217;s self (to the game, obviously) to saving as many friendlies as possible, doing &#8220;good&#8221; deeds, and accomplishing the &#8220;good&#8221; ending to the game. </p>
<p>What&#8217;s cool about Dead Rising (much like the Hitman series), is they let you do both without preventing you from beating the game. It makes a linear game seem not so linear. It adds a little bit of replay value too (hardcore achievements or not).</p>
<p>I haven&#8217;t been that overchallenged by a console title (Dead Rising) since doing accidents only +silent assassin runs through every level of Hitman: Bloodmoney (which nets you little reward other than the satisfaction that &#8220;you are awesome.&#8221;)</p>
<p>Anyway, Capcom is making an intelligent decision here. Right now, exclusives are a stupid stupid business decision (unless you really really need a money advance). The only thing exclusives accomplish is provide fanboy fuel and &#8220;neener&#8221; advertisement. The goal is to maximize profit, not entertain fanaticism.</p>
<p>I suppose hardware limitations do make exceptions, but the Wii is in its own category alone anyway. It&#8217;s always going to provide a different experience from the 360, PS3, and PC. Not everything translates to &amp; from the Wii. The same could said for handhelds.</p>
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		<title>By: Monkey</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171848</link>
		<dc:creator>Monkey</dc:creator>
		<pubDate>Fri, 12 Sep 2008 12:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171848</guid>
		<description>Motion controlled Streetfighter 4 would be very interesting. Imagine the injuries people would get! I&#039;m gonna get working on my spinning bird kick.</description>
		<content:encoded><![CDATA[<p>Motion controlled Streetfighter 4 would be very interesting. Imagine the injuries people would get! I&#8217;m gonna get working on my spinning bird kick.</p>
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		<title>By: dead</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171834</link>
		<dc:creator>dead</dc:creator>
		<pubDate>Fri, 12 Sep 2008 10:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171834</guid>
		<description>...does this include monster hunter 3?! maybe capcom will redeem itself after all!</description>
		<content:encoded><![CDATA[<p>&#8230;does this include monster hunter 3?! maybe capcom will redeem itself after all!</p>
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		<title>By: wow</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171769</link>
		<dc:creator>wow</dc:creator>
		<pubDate>Fri, 12 Sep 2008 03:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171769</guid>
		<description>who gives a rats ass about the wi, f that pos, i just hope they do the multi release for PC, or even the xbox as well, it took way to damn long for re4 to get PC consideration</description>
		<content:encoded><![CDATA[<p>who gives a rats ass about the wi, f that pos, i just hope they do the multi release for PC, or even the xbox as well, it took way to damn long for re4 to get PC consideration</p>
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		<title>By: Serio</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171763</link>
		<dc:creator>Serio</dc:creator>
		<pubDate>Fri, 12 Sep 2008 02:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171763</guid>
		<description>That makes no sense at all! How can you have &quot;too many zombies&quot;?! Dead Rising is every zombie fan&#039;s dream. Millions of zombies all by yourself!</description>
		<content:encoded><![CDATA[<p>That makes no sense at all! How can you have &#8220;too many zombies&#8221;?! Dead Rising is every zombie fan&#8217;s dream. Millions of zombies all by yourself!</p>
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		<title>By: Used Cisco</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171758</link>
		<dc:creator>Used Cisco</dc:creator>
		<pubDate>Fri, 12 Sep 2008 02:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171758</guid>
		<description>The 360 controls were not very good and the game wasn&#039;t dependent on lots of zombies. In fact, I was annoyed with the zombie density.  Other than the achievement to walk on their heads, having that many zombies was overkill. I think with improved controls, the game could do well on the Wii.  With the remote, guns might actually be useful. And 10-15 zombies is a bit of a stretch. I&#039;ve seen screens with plenty more than that. I&#039;ll be picking it up for sure.</description>
		<content:encoded><![CDATA[<p>The 360 controls were not very good and the game wasn&#8217;t dependent on lots of zombies. In fact, I was annoyed with the zombie density.  Other than the achievement to walk on their heads, having that many zombies was overkill. I think with improved controls, the game could do well on the Wii.  With the remote, guns might actually be useful. And 10-15 zombies is a bit of a stretch. I&#8217;ve seen screens with plenty more than that. I&#8217;ll be picking it up for sure.</p>
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		<title>By: Serio</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171730</link>
		<dc:creator>Serio</dc:creator>
		<pubDate>Thu, 11 Sep 2008 23:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171730</guid>
		<description>Well, Dead Rising only could be done properly on the 360. The 360 has 500-1000 Zombies on screen at once. The Wii version has about 10-15.</description>
		<content:encoded><![CDATA[<p>Well, Dead Rising only could be done properly on the 360. The 360 has 500-1000 Zombies on screen at once. The Wii version has about 10-15.</p>
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	<item>
		<title>By: Used Cisco</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171728</link>
		<dc:creator>Used Cisco</dc:creator>
		<pubDate>Thu, 11 Sep 2008 23:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171728</guid>
		<description>&quot;it’ll be interesting to see if shareholders push for Capcom to release Wii versions of heavy hitters like Resident Evil 5...It seems unlikely,&quot;

It does? RE4 was made famous on a Nintendo platform. It sold over a million on the Wii. The control scheme was vastly superior the original RE4 controls that are very likely to be used again in RE5. They&#039;re currently porting Dead Rising to Wii with similar controls, a game they claim could &quot;only be done on the 360&quot;.  Why WOULDN&#039;T they do RE5 on Wii?</description>
		<content:encoded><![CDATA[<p>&#8220;it’ll be interesting to see if shareholders push for Capcom to release Wii versions of heavy hitters like Resident Evil 5&#8230;It seems unlikely,&#8221;</p>
<p>It does? RE4 was made famous on a Nintendo platform. It sold over a million on the Wii. The control scheme was vastly superior the original RE4 controls that are very likely to be used again in RE5. They&#8217;re currently porting Dead Rising to Wii with similar controls, a game they claim could &#8220;only be done on the 360&#8243;.  Why WOULDN&#8217;T they do RE5 on Wii?</p>
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		<title>By: Serio</title>
		<link>http://news.filefront.com/capcom-ditching-platform-exclusives/comment-page-1/#comment-171706</link>
		<dc:creator>Serio</dc:creator>
		<pubDate>Thu, 11 Sep 2008 21:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=28073#comment-171706</guid>
		<description>Incredible! This should eliminate any fanboyism about their games.</description>
		<content:encoded><![CDATA[<p>Incredible! This should eliminate any fanboyism about their games.</p>
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