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	<title>Comments on: Can Neverwinter Nights Go Massively Multiplayer?</title>
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		<title>By: Roland</title>
		<link>http://news.filefront.com/can-neverwinter-nights-go-massively-multiplayer/comment-page-1/#comment-202445</link>
		<dc:creator>Roland</dc:creator>
		<pubDate>Sun, 16 Aug 2009 20:42:17 +0000</pubDate>
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		<description>NWNO doesn&#039;t need, nor would I want player made input. That&#039;s why we have NWN/2, any work with a MMO set world needs to be primarily &quot;static&quot; with any changes or world events coming from the Dev Team and them alone imo

There is PLENTY of history, data and lore to draw from for this franchise, Cryptic should have no problem drawing from all the sources available to create a MMO world.</description>
		<content:encoded><![CDATA[<p>NWNO doesn&#8217;t need, nor would I want player made input. That&#8217;s why we have NWN/2, any work with a MMO set world needs to be primarily &#8220;static&#8221; with any changes or world events coming from the Dev Team and them alone imo</p>
<p>There is PLENTY of history, data and lore to draw from for this franchise, Cryptic should have no problem drawing from all the sources available to create a MMO world.</p>
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		<title>By: Aescleal</title>
		<link>http://news.filefront.com/can-neverwinter-nights-go-massively-multiplayer/comment-page-1/#comment-202366</link>
		<dc:creator>Aescleal</dc:creator>
		<pubDate>Wed, 05 Aug 2009 02:06:51 +0000</pubDate>
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		<description>I disagree. Why drive players to invest time into another system to create custom content? Why not have Cryptic develop adventure packs, heck, copy them right from the books/magazines, etc. Maybe allow games to be saved by the DM, so you can jump back in at the same point you left off?
I for one would much prefer a combination of a huge world to explore, and the choice to join DM led games that are either adhoc (can be instances of areas that are only for the group involved, and led by the DM), and/or also have adventure packs, or modules if you will, that are premade and a DM can lead you through them.
Then there is choice. And DM&#039;s don&#039;t have to worry about investing all this time creating there worlds, because Forgotten Realms, or parts of it, are already there for you to explore and join adventuring parties on quests.
I think that&#039;s way better then making me create all my own stuff (NPC&#039;s, lands, conversations, quests).
... only a relatively small amount of content on the internet for NWN/NWN2 is really worth playing. So if Cryptic is tasked with creating an MMO on Forgotten Realms, or NWNO, I think bang for the buck would be much greater if they focused on enabling players &amp; DM&#039;s to explore a prebuilt world that they can interact with.
Just my 2cents!
Aes</description>
		<content:encoded><![CDATA[<p>I disagree. Why drive players to invest time into another system to create custom content? Why not have Cryptic develop adventure packs, heck, copy them right from the books/magazines, etc. Maybe allow games to be saved by the DM, so you can jump back in at the same point you left off?<br />
I for one would much prefer a combination of a huge world to explore, and the choice to join DM led games that are either adhoc (can be instances of areas that are only for the group involved, and led by the DM), and/or also have adventure packs, or modules if you will, that are premade and a DM can lead you through them.<br />
Then there is choice. And DM&#8217;s don&#8217;t have to worry about investing all this time creating there worlds, because Forgotten Realms, or parts of it, are already there for you to explore and join adventuring parties on quests.<br />
I think that&#8217;s way better then making me create all my own stuff (NPC&#8217;s, lands, conversations, quests).<br />
&#8230; only a relatively small amount of content on the internet for NWN/NWN2 is really worth playing. So if Cryptic is tasked with creating an MMO on Forgotten Realms, or NWNO, I think bang for the buck would be much greater if they focused on enabling players &amp; DM&#8217;s to explore a prebuilt world that they can interact with.<br />
Just my 2cents!<br />
Aes</p>
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		<title>By: Bob</title>
		<link>http://news.filefront.com/can-neverwinter-nights-go-massively-multiplayer/comment-page-1/#comment-201766</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Wed, 10 Jun 2009 00:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=31366#comment-201766</guid>
		<description>If they can give players the option to add new content AND make the game a real D&amp;D style game it would probably be a big hit.</description>
		<content:encoded><![CDATA[<p>If they can give players the option to add new content AND make the game a real D&amp;D style game it would probably be a big hit.</p>
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