BioWare’s DeRosa: Tracking Player Feedback To Improve Game Design
By Shawn on Thursday, August 9th, 2007 at 12:08 PM PST In Bioware, Game Related Science
Passive tracking systems are used in the gaming industry to measure and improve the player experience. Gamasutra has an article by Philip DeRosa, the Director of Quality Assurance at BioWare Corp., detailing how the experience of using target audiences (potential customers) along with iterative processes of experimentation and observation to help improve product quality in
Through trial and error, the television producer of
The article describes the elements BioWare used to build their own passive tracking systems. It details the team of people needed to implement the process and the tools and technology necessary to gather, aggregate and analyze all the information. Finally it explains the testing processes and reports needed to interpret feedback used to improve game design.
via Gamasutra
