<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: An Idea for a New Wii Control Scheme</title>
	<atom:link href="http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/feed/" rel="self" type="application/rss+xml" />
	<link>http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/</link>
	<description>News for Gamers</description>
	<lastBuildDate>Mon, 09 Nov 2009 17:36:36 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: dyl</title>
		<link>http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/comment-page-1/#comment-10646</link>
		<dc:creator>dyl</dc:creator>
		<pubDate>Sun, 22 Jul 2007 19:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/#comment-10646</guid>
		<description>i see nothing wrong... think of it in something like metroid prime 3, where the cont scheme is supposedly the best yet.</description>
		<content:encoded><![CDATA[<p>i see nothing wrong&#8230; think of it in something like metroid prime 3, where the cont scheme is supposedly the best yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/comment-page-1/#comment-10620</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 22 Jul 2007 12:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/#comment-10620</guid>
		<description>I like it.  The Metroid expert-feature small boundary box is rumored to be excellent, but this does appear to have a more &quot;human&quot; feel as he mentioned - looking around like a 180 degree swiveling head or tank turret independently of movement and turning.  I&#039;d like to see this as yet another control scheme option on future FPS on Wii, I like options and it probably wouldn&#039;t be difficult to incorporate.</description>
		<content:encoded><![CDATA[<p>I like it.  The Metroid expert-feature small boundary box is rumored to be excellent, but this does appear to have a more &#8220;human&#8221; feel as he mentioned &#8211; looking around like a 180 degree swiveling head or tank turret independently of movement and turning.  I&#8217;d like to see this as yet another control scheme option on future FPS on Wii, I like options and it probably wouldn&#8217;t be difficult to incorporate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jose Perez</title>
		<link>http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/comment-page-1/#comment-10513</link>
		<dc:creator>Jose Perez</dc:creator>
		<pubDate>Sat, 21 Jul 2007 01:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/#comment-10513</guid>
		<description>Good design, I really like it. I am pretty much an all pc gamer and I remember trying COD 3 on the Wii and it almost made me want to cry. It was far from what I expected it to be, but I think it they went back and used this method, it would be much better. Good luck with your programing and make lots of cash:)</description>
		<content:encoded><![CDATA[<p>Good design, I really like it. I am pretty much an all pc gamer and I remember trying COD 3 on the Wii and it almost made me want to cry. It was far from what I expected it to be, but I think it they went back and used this method, it would be much better. Good luck with your programing and make lots of cash:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lee N.</title>
		<link>http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/comment-page-1/#comment-10508</link>
		<dc:creator>Lee N.</dc:creator>
		<pubDate>Sat, 21 Jul 2007 00:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/#comment-10508</guid>
		<description>Finaly someone understands how the wii sucks for first person shooters.

I was very dissapointed with call of duty 3 because it was so cumbersome compared to Day of Defeat (pc)

I think the problem is that the wii remote isn&#039;t quite like a mouse.  I really hope the developers try this idea because the way it is now I&#039;m never going to buy another shooter.



Side note: 
I did try one shooter I liked however, it was on supermonkeyball on wii and was a mini game.  It&#039;s sad when you can make a minigame interface better than Activisions call of duty 3.</description>
		<content:encoded><![CDATA[<p>Finaly someone understands how the wii sucks for first person shooters.</p>
<p>I was very dissapointed with call of duty 3 because it was so cumbersome compared to Day of Defeat (pc)</p>
<p>I think the problem is that the wii remote isn&#8217;t quite like a mouse.  I really hope the developers try this idea because the way it is now I&#8217;m never going to buy another shooter.</p>
<p>Side note:<br />
I did try one shooter I liked however, it was on supermonkeyball on wii and was a mini game.  It&#8217;s sad when you can make a minigame interface better than Activisions call of duty 3.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/comment-page-1/#comment-10502</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 20 Jul 2007 22:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/#comment-10502</guid>
		<description>I like this alot.... I think it could and should be implemented.... But I dont believe hardcore games are the Wii&#039;s strongpoint, I own one, and I&#039;ll tell you, I see it being much more of an Indie machine than anything... seeing Indie games on this thing like Sumotori would be great great fun on the Wii...</description>
		<content:encoded><![CDATA[<p>I like this alot&#8230;. I think it could and should be implemented&#8230;. But I dont believe hardcore games are the Wii&#8217;s strongpoint, I own one, and I&#8217;ll tell you, I see it being much more of an Indie machine than anything&#8230; seeing Indie games on this thing like Sumotori would be great great fun on the Wii&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joelteon7</title>
		<link>http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/comment-page-1/#comment-10496</link>
		<dc:creator>Joelteon7</dc:creator>
		<pubDate>Fri, 20 Jul 2007 21:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/an-idea-for-a-new-wii-control-scheme/#comment-10496</guid>
		<description>You know, I wasn&#039;t convinced at first, but, thinking about it, it really could work. Considering &#039;tanks in Battlefield&#039; are actually pretty easy to use, doing that all the time wouldn&#039;t be much hassle. I&#039;d be interested if someone DOES go on an uses this idea.</description>
		<content:encoded><![CDATA[<p>You know, I wasn&#8217;t convinced at first, but, thinking about it, it really could work. Considering &#8216;tanks in Battlefield&#8217; are actually pretty easy to use, doing that all the time wouldn&#8217;t be much hassle. I&#8217;d be interested if someone DOES go on an uses this idea.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
