2K Boston’s Kline Talks BioShock Philosopy and Technology
By Shawn on Friday, August 8th, 2008 at 3:41 PM PST In 2K Games, Computer, Game Companies, Game Consoles, Game Platforms, Game Related Science, Gamer Life, Games, Games Industry, Hardware, Microsoft, Sony
Christopher Kline, technical director for 2K Boston, took time to talk about the challenges faced in making BioShock in a recent interview with Gamasutra. The interview covers developing for the hardcore audience, the future of PC gaming and developing with middleware, in this case the Unreal Engine 2, rather than building an engine from scratch and UI design. The Adaptive Training System used in BioShock is discussed as well.
Kline goes over mistakes made and obstacles overcome in producing BioShock for the Xbox 360, PC and now PS3. Much of the article deals with more of the technical aspects and philosophical choices made in developing the game. Gamers interested in videogame development will get a lot of good advice from the article and hopefully learn from 2K’s experience rather than make the same mistakes themselves.


Bioshock blows.
Bioshock was one of the best games of the year. It brought together an amazing storyline and a sort of cinematic feel throughout the game and wrapped it up with some decent game play. Not many games can gloat that.
I have seen some misguided people say that episodic gaming is dead and online gaming is the only way forward.
Thank goodness games like Bioshock are around to show that single player “it still works when the internet connection is down” games will always have a place in the market.
Bioshock is excellent.
The internet’s inability to see past bloom and phong shading while denying it and claiming that ‘it’s good because of the story’ never ceases to amaze me.
BioShock has a unique plot, I’ll give it that but the story’s got the same depth and quality as pond water and the game isn’t as amazing as a lot of people think it is. It doesn’t even deserve the title of spiritual successor to System Shock 2.
I have to agree with Mericet and Bounce. I didn’t think the game was good enough to get a perfect score in every review. I thought it was slightly boring and rather repetitive. (POSSIBLE SPOILER) Once you get into the game and progress further all you do is kill Big Daddies (I don’t consider that a spoiler at all, if you are going to pick this game up you probably know that you have to kill them. But I gave a warning anyway).